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The Bandit’s Lair

Any self respecting bandit needs a lair. This month’s Fantastic Maps release, in partnership with Kobold Quarterly, presents a cavern lair that any Bandit prince would be proud of. The cave system was...

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Maps for Grimm Tales by Pantheon Press

Not all the maps I get asked to do are full colour multi-page affairs. Pantheon Press contacted me back in the spring to ask for some black and white maps for their tarot card based game system –...

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The 5 Room Dungeon

Ben McFarland, Clinton Boomer and Matt Banach have some strange ideas. Coliseum Morpheoun came from their twisted minds – a demiplane of dreams and nightmares where teams in search of glory duke it out...

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Weekly Tips 2 – How to design a gatehouse, using grids and building isometric...

Castle Defence – a classic gatehouse Castles are built for more than one reason – people live there, guards are stationed there and often they are political power centers for the region. But first and...

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Weekly tips 3 – Dungeons! Using Layer Effects, Stroking Walls and Going Old...

This week it’s all about the dungeon, and I’ve been covering ways of creating dungeon maps without actually drawing anything. These tips should work whether you’re a natural doodler or you think...

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How to remove labels from maps

It’s often the case that you find that you have a map from an adventure that has labels on it. You need to remove the labels before you show it to your players or they’ll know where the bad guys are....

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How to draw flagstones

This isn’t quite as formal as previous tutorials. After I created the tutorial for drawing water, I carried on and quickly coloured and shaded the flagstones. Here’s the video of that process, which...

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From the Archives – Ruined Keep

A while ago I was commissioned to illustrate a three story ruined keep, with a dungeon beneath, for Mongoose Publishing. This was in my pre-Photoshop days (2009). It makes me wince a bit to see the...

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Free Isometric Graph Paper

Every week there’s a challenge on Google+ called the #fridayfiveminutemap challenge. This week the theme will be isometric. To give everyone a fighting chance, I’m offering a couple of resources for...

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Dungeon Hatching

There’s a lot of old-school gaming posts going round today, and I thought this one would fit in. This isn’t really a tutorial, more a set of thoughts on different ways to indicate walls on a line map....

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How to use Hatching to Show Elevation on a Map

None of my dungeons are flat. I always have things for people to jump off or fall into. But if you’re laying out a top down view it can be tricky to show elevation on a map. A simple method is to use...

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The Arcanist’s Mill – A Wizard’s Tower Map with a Twist

I wanted to map a wizard’s tower with a twist – somewhere a mage with a little bit of a steampunk leaning could hide out and experiment. What would such a mage need? A good cover story, and a source of...

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